This section aims to teach children a practical awareness of the journey food takes from farm to fork. Through a series of fun, interactive games and exercises, children will learn to:
This section mainly takes place on Gramps Binks’ farm. Before the activities start, the user is given the option to take an interactive tour around the farm to set the scene. Gramps introduces each area of the farm and explains a little bit about the various crops he grows, the animals he rears, the milk his cows and goats produce, and the eggs that he gets from his chickens. A fun fact about each animal brings each section to life.
This activity is set in the barn on Gramps’ farm and aims to help children recognise that all food comes from plants or animals. Gramps begins by explaining a little bit about plants and animals, before holding up various picture cards of plants, animals and non-living things. The user must then pin each one to the corresponding picture on the board behind Gramps, depending on whether it’s a plant, animal or neither. Learning is reinforced through voice over and information pop-ups that confirm a correctly-placed food item and correct a wrongly-placed one.
Having completed level one, the user then moves onto level two. Picture cards depicting various food items are held up and the user must pin the card to the area of the farm map, depending on where the food originated from. Once again, learning is reinforced through voice over and pop-ups that confirm a correctly-placed item and correct a wrongly-placed one. Once all the cards have been pinned to the correct place, the activity is complete and the user earns a star.
This activity is set on Gramps’ allotment and aims to help children recognise that while food is often bought in shops, it can also be grown at home. Gramps begins by describing the things he has to look out for when growing vegetables, before offering the user the chance to experience it for him/herself.
The activity challenges children to complete a set of gardening tasks in order to achieve the end goal. Based on what Gramps has just said, the user must sow seeds, scare away pests and water the seedlings. Throughout the game, learning is reinforced by Gramps offering tips, advice and encouragement. Once all the crops have been grown, the activity is complete and the user earns a star.
This activity is set on the local high street and aims to help children recognise that food can be purchased from local shops. Jack’s Mum is on her way to do the weekly grocery shop and asks Jack if he would like to come and help her. She tells Jack about the different shops (butcher, bakery, greengrocer, fishmonger, corner shop) and explains what is sold in each. The user must then help Jack choose where to buy each item on the list.
Learning is reinforced through voice over and informational pop-ups that confirm a correctly-chosen shop, and correct a wrongly-chosen shop. Decoy shops, such as a hairdresser’s, are also present on the high street to add an element of difficulty. Once all the items on the list have been bought, the activity is complete and the user earns a star.
This is a fun bonus activity that aims to help children better understand the different journeys food can take after it has left the farm. Gramps begins by explaining to Jack that the food he produces goes to different people and places: farm shops, local shops and the local supermarket. He then asks Jack to help him take the weekly egg orders and deliver them to the right places, based on the requests of his customers.
There are three levels to the game for the three different types of customer: a local family man, local shop owner and local supermarket driver. At the beginning of each level, we are introduced to the customers and given the number of eggs they would like to order. The user must then guide Jack across the farm fields so he can deliver the eggs, avoiding different obstacles such as cows, rolling hay bails and pigs. Once all the eggs have been delivered, the bonus activity is complete.